How does time work in D&D??? Tips & Tactics Dungeons & Dragons Discussion D&D Beyond


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Basically what the title says. He believes that 1 minute is just over 1 round of combat. How am i supposed to go about convincing him that it makes no sense? Spells like haste and invisibility are useless in combat. I casted invisibility on my self and he said i was visible again before my next turn. Like wtf is that? Archived post.


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Concentration can be broken if the caster takes enough damage and fails the con save throw to maintain concentration. Time during combat Each round is considered to be 6 seconds. When everybody has done their turn, that's 6 seconds ingame. 10 rounds in combat is 1 minute. Edit: It doesn't mean "concentration or up to 1 minute".


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4 Answers Sorted by: 45 D&D 5e turns are completely different from AD&D turns, and only share the name. The AD&D meaning of "turn" as being ten rounds* in combat time (or ten minutes in exploration time) last appeared in AD&D 2nd edition, and has been eliminated from editions newer than 1999.


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How many rounds is 1 minute? Each round in D&D lasts for 6 seconds, and there are 60 seconds in a minute. Therefore, 1 minute is equivalent to 10 rounds. What is the 27 rule in D&D? The 27 rule in D&D refers to the point-buy system for ability scores.


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A 1 minute spell will last for 10 of the caster's turns unless ended early. #4 May 8, 2019 user-1898090887 [Deleted] #5 May 8, 2019 DMThac0 Swashbuckler Location: Strapped to the DMs chair. Join Date: 4/2/2018 Posts: 1,348 A round = everyone's turn in a ~6 second window A turn = location in the initiative


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How does time work in D&D??? Tips & Tactics Dungeons & Dragons Discussion D&D Beyond

1 Answer Sorted by: 40 You have to concentrate to maintain the spell, and spend your action each turn casting the spell Longer casting times are noted in the PHB and Basic rules. I'll quote the relevant text from D&D beyond (the official 5e web toolset), since it is the easiest source to search online. Longer Casting Times


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Hypnotic Pattern is still a great spell, but it doesn't necesarilly have the "shut down entire fight" 1 minute duration it does in 5e, it lasts for 2 rounds, which is enough to make the spell still very freaking useful, while forcing you to be more tactical with spell uses and the sort, and I adore that.


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Some spells arent intended to be cast in combat have 1 minute cast times. Also it doesnt make a ton of sense. it takes a minute to stab someone? or to cast a spell? it takes a minute for someone to run 60 feet at a full sprint? 1ft a second, maybe if your dragging youreslf on your belly. SeizeThe_Memes OP โ€ข 5 yr. ago


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In order to cast a spell with a cast time of 1 minute, you must take the Cast A Spell action each round for 1 minute. Mechanically, this is identical to casting a unique spell each round for one minute, and should be treated the same. With your houserule, it would be consistent to allow you to Quicken a spell of 2nd level or lower each round.


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A lot of combat-oriented spells or encounter-spells have a duration of 1-minute. Which in 5E is normally 10 rounds. Since IME few encounters go that long, could we just make those spells "encounter" spells? Would it really break anything in the game?


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2 Answers Sorted by: 31 The debuff would last 10 rounds. Time section of D&D Basic Rules Chapter 8 (official, online, & free) Basic Rules p.69: A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. 6 seconds for a round, and the round consists of all the turns in that round. Share


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That is, a 1 round spell, cast during your turn on round 1, generally lasts until your turn on round 2 (1+1=2), but whether the start or end varies. However, for longer durations, such as 1 minute (10 rounds), the section on Duration (p. 203) does not specify a general rule.